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Suhana Sanyal
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Project · Creative Tech & Games

ArtEcho

UX case study: an audio tour app for an Indian art gallery

Client
UX case study
Year
2024
My role
UX designer
ArtEcho

The problem

Research pointed to three problems: menus that are hard to navigate for people who aren't comfortable with apps, tours that don't hold attention, and visitors who only have a few minutes.

In the field

  • Worked through empathise, define, ideate, prototype and test
  • Built two personas and mapped a full tour, from logging in to ending the tour
  • Audited the NGMA Audio Guide, the National Gallery of Art app and Muzeus
  • Sketched with Crazy 8s, then moved to wireframes and a high-fidelity prototype

What I made

A simpler interface with voice commands, quick two-to-five-minute tours alongside full ones, and ideas for AR features to keep people engaged.

Design process
Design process
Persona: Nix
Persona: Nix
User journey map
User journey map
Crazy 8s sketches
Crazy 8s sketches
High-fidelity prototype
High-fidelity prototype
Final screens
Final screens

What changed

  • A clickable high-fidelity prototype with a video walkthrough

Evidence

Persona
Nix, a professor

A psychology professor who wants depth, with an interface that stays simple.

Journey map
One tour, start to finish

Actions, thoughts and pain points from opening the app to ending the tour.

Sketches
Crazy 8s

Eight fast layouts for the tour screens before any wireframes.

Prototype
High-fidelity screens

Login, home, gallery picks and the tour player.

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